I have downloaded some of the Excel Spreadsheets onto my computer and it has not exploded (yet!!) – can’t wait to teach some lessons using this gorgeous set of papers!
If you know a student has rather problematic times tables, and/or is not confident working with areas, then this game will help you to assess what the scope and nature of the problem is. Please read the notes about what to say before each round – if you “teach” all the strategies in advance, the game won’t be fun any more!
You Will Need
- 3 or 4 sheets of printed hundred squares
- a pen each
- 2 dice (or even better, 2 each)
- 5 reward counters (coins? buttons? toy dogs? be imaginative)
- A page of pre-printed tables in the student’s favourite layout.
Before you start
“Here is your new game board – by the way how many small squares is it made up of?”
Most will count the first row with their finger. If they do it without a finger, they may get to 9 or 11. If that does happen, I suggest saying “oops, I think you need to check that”. Wait until they have “10”.
Do they then count the number of rows next? Or count each square in the next row? Or count down the rows saying 10, 20, 30?
Wait until they have 100.
“So the maximum score for you will be 100.”
This step will tell you what strategy your pupil is comfortable using to find areas.
- If they counted all the squares from one to 100, then they still need practice doing that, and they will be doing so for the rest of the game. Concentrate on accurate strategies for counting, and celebrating correct answers. Using a pen to “dot” each counted square is usually enough. Confirming that the answers at the end of each row are 10,20,30 will avoid some of the errors.
- Most students can chant “10,20,30” and will be confident to do so for this task.
- If they count to 10 then count 10 rows and say “100”, they are demonstating that they are confident with the link between areas, repeated counting, and tables.
“Shall I start so you know what to do when it’s your turn?”. (This avoids the need for too many words!).
“Throw the dice, and use the 2 numbers to draw a rectangle. I’ve thrown 4 and 5. 4 and a 5 give you a 4×5 rectangle. Your score would be 20 for that, because it has 20 squares inside. That’s the area of the rectangle.” (You’ve explained it without putting them on a back foot by asking them for any of the information. You are only telling them how to play, not how to win.
Take turns to throw 2 dice and draw a rectangle. If a dice goes on the floor, say “Oh, it doesn’t count if it goes on the floor. You’ll have to roll it again”. This keeps the game calm!
How do they find the areas? Always count? Count correctly? Make mistakes with counting? Sometimes say “5,10,15,20”, sometimes say “5 5s are 25”?
This observation is *key* to what they may learn today. Choose the lowest level of skill (if they can’t confidently count, don’t worry about tables!!).
You should model at and just above their secure level of skill.
- They count badly? You use dots.
- They count well in ones? You count in 2s and 3s
- They know some of the tables facts? You use others
- They look up some facts on their chart? You look up all of them to reinforce this is a good strategy.
Once one of you has “blocked” most of the board, you will both need to draw 3 lives and each time you have a dice throw you cannot draw, you will lose a life. Once you are dead, the other player continues until they are dead.
Once both are dead, total up the scores you each have.
As they add their score, notice how they do it? Are they correct? Do they want you to do it? Can they add the numbers silently in their head? Do they want to jot the sum? do they want a calculator?
If they struggle and are unhappy, be helpful. Addition can be worked on with a different game on another occasion.
Did they sensibly squeeze the rectangles onto the board? Or spread them out and waste space? Are they ready for a “nudge” on strategy, and start being more efficient? Or are they still overwhelmed by the skills needed for this game?
If you decide to nudge, give specific advice like “why not draw this one in the corner here, to leave room for big ones later?”. This is simpler than trying to explain in an abstract way.
If you decide not to nudge, then aim to lose by spreading your rectangles out. if they make a comment, you can say “I’m trying a different approach this time to see what happens”.
Aim for an understanding of some strategies work better than others rather than one being more “right” or “clever” than another.
The winner of each round gets a counter. Play best of 5 games.
If this whole game is too easy, then draw triangles instead. These may be all right angled or for very advanced version, allow scalene triangles. Discuss areas in either case. Use a ruler!
The winner is the player who has the highest total score at the end of a round
- A set of playing cards
- A dice (or one each)
- A spare piece of card or paper you can cut up
Before You start:
- Agree how many score cards you will have, whether you are playing skill or no skill. Make enough score cards (about 2cm square is fine)
Example of working out your score:
If your dice says “3” and your playing card says “3d+1” then your score is 10, because 3×3+1=10
Playing “No Skill”
- Suppose you have agreed to 5 score cards each. Deal the players 5 playing cards each, which they put in a line in front of them (no cheating!!)
- Players take turns to roll the dice, and work out the score from the card, writing that score on the next small score card they own.
- When everyone has finished using their cards, total up the score cards and see who won.
- Suppose you have 5 score cards. Agree a higher number of playing cards and deal those out.
- Each time a player rolls their dice, they can choose which playing card to use this turn, to work out their score. Once a playing card is used it is turned over. You won’t be able to use it again.
- You will find that some cards work well with large dice scores, some work well with smaller ones. Some cards (we called them “golden cards”) work brilliantly with sixes and can score as much as 49!!!
Making the playing cards:
It’s up to you how hard you make the algebra, but here are some ideas to get you started. You need about 20 cards.
These examples are a bit more difficult that in my previous post.
- M=2P (Who is older, Mo or Polly?)
The easiest way of working this out is to give P an imaginary age, and work out Mo’s age. The equations says Mo is double Polly, so if Polly is 20, Mo would be 40. So Mo is older.
- M = 2P (What is Polly’s view of the relationship, in other words, write P=…..)
The answer is P=M/2
- X=2Y. What is Y’s point of view?
- C=Y+12.What is Y’s point of view?
- D=2Y-1.What is Y’s point of view?
To check your answers, give the person on the right hand side of the equation an age, work out the age of the “subject” person, and then work backwards in your answer to check you get back to where you started.
Here are some more:
- X=2Y+4. What is Y’s point of view? If Y is 20, how old is X?
- C=3Y+2.What is Y’s point of view? Again, pretend Y is 20.
- D=2Y-5.What is Y’s point of view?
- A=2Y-6.What is Y’s point of view?
This post is practicing simple equations. In 3 days there will be another one to change the subject of more simple equations. If you write your answers in the box at the bottom I will check them and reply to you. I won’t publish them on the page though!
- “I am forty-one years older than you” is my point of view. In algebra language I would write R=C+41
- What’s your point of view?
Looking at some of the people in my family then,
- R=D+26 (I am 26 years older than D, my oldest daughter)
- What’s her point of view?
Now let’s look at another relationship in my family,
- Who is older? R or G?
- R is older than G, by 28 years.
- so how would G see it?
Now here’s something you can work out, given I am 54 at the moment,
- How old is C?
- How old is D?
- How old is G?
- One more person in my family is T. R=T (that’s my point of view) How old is T?
- What is T’s point of view, in other words write T=…